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Some Ideas for Virtual Wrestling
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Virtual Hip Throw

  • Ovanes
  • May 13 2020
  • 23

This is a good representation of hip throw

posts_user

Fireman's carry

  • Ovanes
  • May 13 2020
  • 23

Fireman's carry not perfectly represented, but you get the idea

posts_user

Side single leg attack

  • Ovanes
  • May 13 2020
  • 23

Difficult first steps

posts_user

Front Head Lock

  • Ovanes
  • May 13 2020
  • 23

Not very successful animation

posts_user

Double leg attack

  • Ovanes
  • May 13 2020
  • 23

Models can do it, but not perfect

posts_user

High single from underhook

  • Ovanes
  • May 13 2020
  • 23

These virtual wrestlers will become better eventualy

posts_user

Low single head inside

  • Ovanes
  • May 13 2020
  • 23

These two virtual wrestlers are still quite amateur

posts_user

Defense against Russian two on one

  • Ovanes
  • May 13 2020
  • 23

Counter with single leg attack

Wrestling is like What?
Wrestling and Chess Comparison

Wrestling is a game like chess. There are a lot of similarities between these two sports one obvious one that it involves playing against an opponent

Yet chess is directly played using inputs from the brain and only requires minimal hand movement, mouse clicks or even just speaking out coordinates of chess moves

Wrestling is different while brain input is the main decision making tool, execution of brain decisions requires dynamics from all of the body

To wrestle one requires to do different moves. Moves include various body movements, wrist grabs, head grips, underhook grips, etc.. And then attacks such as leg attack or attempt at a particular throw. Each attack requires a preparation a certain sequence of grips, false attempts and etc. Finally if all checkboxes are cleared, one can execute an attack.

This is not yet a guarantee of success. Your opponent if he is a skilled wrestler will execute defence. The defence could be at early stage, e.g. He will not let you prepare an attack at the beginning. At later stage of attack it will be harder to execute defence and your chance of success grow. But even at later stages of attack your opponent if he is good, can still defend himself if he knows how. There will be a scramble at the later stages of attack, and you need to win in that scramble. Your chances are high, but you need to be precise. In that moment, there is not really too much time to think for both sides. They need to be prepared with their homework. In this sense wrestling is best compared to blitz chess.

In the table below there is a broad comparison of chess and wrestling:

idParameterChesswrestling
1Time limit5 mins (blitz)5 mins
2score1 pawnA grip with advantage or a leg attack for example
3score3 pawns1 point
4score5 pawns3 points
5wintime runs outscore difference
6winmatepin
7wingiving upjust big difference in score
8wintietie was possible in old rules
9movespawn goes forwardgrab wrist or start attack
10moveseat pawngrab lag
11moexPawn exchangeLeg attack and defence
12movesPawn becomes queenAttack leg score point and score more points on the bottom?


Wrestling and Tic-tac-toe Comparison
  1. You can compare wrestling and Tic-tac-toe. For example every small move in wrestling has a counter move
  2. You start by grabbing a wrist, your opponent uses a defence, he lets his wrist out.
  3. You continue with some other attack and your opponent defends that as well
  4. So for every move there is a counter move just like in Tic-tac-toe.
  5. It all would end in a tie unless someone makes a mistake


Wrestling and Maze Comparison
  • you can compare wrestling match with a maze too.
  • You can imagine a maze with 2 entries and multiple exists. You enter from one side and your opponent enters from another side. Then you search for an exit while your opponent also does the same.
  • In this comparison you don’t really interact your opponent. But you search for a solution to a maze while every corner and every path that you explore is mapped to some wrestling situation in the match. You sort of think what would happen if you take this path, e.g. use a particular attack sequence, will it lead you to a score? While your opponent also thinks that if he takes a certain path it would lead him to a score. You the defence moves by your opponent mapped to wall and blind paths ending with nothing, while exists are continued to your successes.