Fireman's carry
- Ovanes Oganisian
- Feb 13 2020
- 23
Fireman's carry not perfectly represented, but you get the idea
High single from underhook
- Ovanes Oganisian
- Feb 13 2020
- 23
These virtual wrestlers will become better eventualy
Low single head inside
- Ovanes Oganisian
- Feb 13 2020
- 23
These two virtual wrestlers are still quite amateur
Fireman's carry
- Ovanes
- May 13 2020
- 23
Fireman's carry not perfectly represented, but you get the idea
High single from underhook
- Ovanes
- May 13 2020
- 23
These virtual wrestlers will become better eventualy
Wrestling is a game like chess. There are a lot of similarities between these two sports one obvious one that it involves playing against an opponent
Yet chess is directly played using inputs from the brain and only requires minimal hand movement, mouse clicks or even just speaking out coordinates of chess moves
Wrestling is different while brain input is the main decision making tool, execution of brain decisions requires dynamics from all of the body
To wrestle one requires to do different moves. Moves include various body movements, wrist grabs, head grips, underhook grips, etc.. And then attacks such as leg attack or attempt at a particular throw. Each attack requires a preparation a certain sequence of grips, false attempts and etc. Finally if all checkboxes are cleared, one can execute an attack.
This is not yet a guarantee of success. Your opponent if he is a skilled wrestler will execute defence. The defence could be at early stage, e.g. He will not let you prepare an attack at the beginning. At later stage of attack it will be harder to execute defence and your chance of success grow. But even at later stages of attack your opponent if he is good, can still defend himself if he knows how. There will be a scramble at the later stages of attack, and you need to win in that scramble. Your chances are high, but you need to be precise. In that moment, there is not really too much time to think for both sides. They need to be prepared with their homework. In this sense wrestling is best compared to blitz chess.
In the table below there is a broad comparison of chess and wrestling:
id | Parameter | Chess | wrestling |
1 | Time limit | 5 mins (blitz) | 5 mins |
2 | score | 1 pawn | A grip with advantage or a leg attack for example |
3 | score | 3 pawns | 1 point |
4 | score | 5 pawns | 3 points |
5 | win | time runs out | score difference |
6 | win | mate | pin |
7 | win | giving up | just big difference in score |
8 | win | tie | tie was possible in old rules |
9 | moves | pawn goes forward | grab wrist or start attack |
10 | moves | eat pawn | grab lag |
11 | moex | Pawn exchange | Leg attack and defence |
12 | moves | Pawn becomes queen | Attack leg score point and score more points on the bottom? |
- You can compare wrestling and Tic-tac-toe. For example every small move in wrestling has a counter move
- You start by grabbing a wrist, your opponent uses a defence, he lets his wrist out.
- You continue with some other attack and your opponent defends that as well
- So for every move there is a counter move just like in Tic-tac-toe.
- It all would end in a tie unless someone makes a mistake
- you can compare wrestling match with a maze too.
- You can imagine a maze with 2 entries and multiple exists. You enter from one side and your opponent enters from another side. Then you search for an exit while your opponent also does the same.
- In this comparison you don’t really interact your opponent. But you search for a solution to a maze while every corner and every path that you explore is mapped to some wrestling situation in the match. You sort of think what would happen if you take this path, e.g. use a particular attack sequence, will it lead you to a score? While your opponent also thinks that if he takes a certain path it would lead him to a score. You the defence moves by your opponent mapped to wall and blind paths ending with nothing, while exists are continued to your successes.