Comparison of Freestyle Wrestling and Chess
The origin story: family background, CS50, the first 64-cube space, and the early public demos that tried to make chess logic move like a wrestler.
Lab
This part of the project holds the chess-wrestling theory, the experiment lineage from the old animations directory, the FEN-OX analyzer branch, and the Blender-oriented video references that grew around it. The original English blogs are kept here alongside Russian translations.
Blog Series
The origin story: family background, CS50, the first 64-cube space, and the early public demos that tried to make chess logic move like a wrestler.
The correction phase: low singles, fireman’s carry, sacrifice, high crotch, and the effort to make the geometry feel more like actual wrestling.
The later breakthrough: FEN mapping symmetry, multiple valid isomorphisms, visible penetration logic, and the move toward the FEN-OX analyzer.
Experiment Directory
These are the first public experiment links exposed from the original blog.
Intermediate pages that moved from early experiments toward stored mappings and analyzer logic.
The more mature branch that culminates in the FEN-OX analyzer and Lichess-connected experiments.
Intentionally excluded:
The database-writing FEN creation endpoint is left out of this public directory on purpose. The Lab page should reference stable experiments, not pages that push bulk generated mappings into a database.
Blender / Video References